VR Spotlight: Feral Rites
Insomniac’s “Feral Rites,” the studio’s second foray into the brave new world of VR (the first being the excellent “Edge of Nowhere”), is an amalgamation of various influences. It is fairly obvious that its most direct inspiration is the “God of War” series (with its combat, fixed camera angles, gore and energy fences that only fade away after defeating the bad guys in the area.) But, the Gen 6 game influence doesn’t end there. I have also detected bits of “Shadow Man” (look it up) and “The Mark of Kri.” The bad news is that it inherits both the good and the bad from these older franchises. Most notably, the game looks old (in fact A LOT like Mark of Kri), it requires that you backtrack INTO the fixed camera (unless you want to pivot in your chair and risk getting all tangled up), the camera (and water) leads to many a cheap death, and it is a bit of a collect-a-thon. To the positive, the combat is fairly satisfying, with cool executions. It is fun playing as the various beasts (to this point, I have been able to change into a panther and this huge jaguar/thingie (technical term… don’t expect many people to be familiar with it.) And, it seems like it is set up to be a long-ish adventure. Still, a little over an hour in, I can sense my interest fading and don’t know if I’ll be around to see it through.
- Publisher: Oculus Studios
- Developer: Insomniac Games
- Release Date: 9/13/16
- Platforms: Oculus Rift
- Price: $49.99
- Initial Impressions: Graphically sub-par, little reason for it to exist in VR, fixed camera ( a la God of War) is annoying, nowhere near the standard the studio set with “Edge of Nowhere,” and nowhere near as good as the game that served as its primary inspiration (God of War), Oh… and overpriced
The Launch Trailer – Yeah… It’s Not as Good as it Looks… and it’s Not Close to Being Worth 50 Bucks!