Hello one and all.
Apologies for the radio silence as we raced toward the end of 2016, but life, and my day job, intervened and kept me from the Inner Circle. Hopefully, I will be able to keep this blog on more of a consistent schedule in 2017 and give you a few things worth reading/thinking about.
So, with that being said, what say we close out 2016 by taking a look at what to expect from the core gaming platforms in 2017? Let’s start with the market leader…
I think it is safe to say that, with the launches of PlayStation Pro and PlayStation VR in 2016, Sony Interactive Entertainment in all-in with the 8th console generation. They have pushed all of their chips to the middle of the table and there is next to nothing that we can expect from them, on the hardware side, in 2017. Or, for that matter, in what remains of the current hardware cycle. Going forward in the new year, the platform holder will rely on hardware price drops and bundles, third-party software sales and sales of first-party games that, with a few notable exceptions (Uncharted 4 being the most prominent), have failed to move the needle much over the past three years. You know… straight from the PlayStation Sales and Marketing Playbook.
With the debut of PS Pro and the ushering in of mid-cycle hardware iteration, it is not even clear at this point that there will be a “PlayStation 5.” While it is fairly common knowledge among my colleagues that the Pro has made a limited impact on the marketplace, I believe it is only a matter of time (and dropping component prices) before the Pro becomes the PlayStation family’s base model and the next, even more 4K-y, more-HDR-y Super Pro becomes their high-end entry – thus ending the idea of the 5-7 year hardware generation life-cycle and any thought of SIE delivering a true Gen 9 PS 5. With regard to PSVR – color me “disappointed.” Actually, I can’t even say that I am disappointed. The hardware has done exactly what I thought it would do at retail and the “experiences” have been underwhelming. Like prior adjunct technology attempts by the company (Move, Stereo 3D, Vita, Wonderbook, etc.), it looks like any dream of continued long-term support and/or deep, AAA core games coming from SIE’s Worldwide Studios, let alone major third-party publishers and developers, is a pipe dream. As I own both PSVR and Oculus Rift, I get a close-up view of their respective ecosystems, and there is a lot of crossover. The vast majority of the titles are simple wave shooters, cockpit racers and games that really are tech demos – ranging in price from $2-$20. While there are a few standouts – Arkham VR, Lucky’s Tale, Edge of Nowhere and a handful of others – the vast majority of available software could be classified more as time wasters than AAA type games. With the exception of the tip of the spear gaming [...]